Austin Appleby is a versatile software engineer with 14 years of production experience building large-scale graphics and reliability systems, currently based in Seattle. He spent over a decade at Google as a 3D Maps Engineer working with JavaScript and WebGL on Google Maps and previously ensured platform stability as a Site Reliability Engineer. Earlier in his career he led development at Microsoft Game Studios and implemented core systems like collision, pathfinding, and AI at Sony Online Entertainment, giving him deep real-time and systems expertise. A self-described perfectionist and autodidact, he now balances ongoing contracting and creative projects under "I Build Weird Stuff," bringing a maker’s curiosity to pragmatic, ship-ready engineering. Notably, his background blends game-engine rigor with web-scale map visualization—an uncommon combo that yields robust, performance-conscious front-end and infrastructure solutions.
15 years of coding experience
14 years of employment as a software developer
The University of Texas at Austin
High school diploma Math & Science, High school diploma Math & Science at Texas Academy of Mathematics and Science
Contributions:63 commits, 31 pushes in 9 years 6 months
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