Austin Appleby

I Build Weird Stuff at Self-employed

Seattle, Washington, United States
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Summary

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Rockstar
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Top School
Austin Appleby is a versatile software engineer with 14 years of production experience building large-scale graphics and reliability systems, currently based in Seattle. He spent over a decade at Google as a 3D Maps Engineer working with JavaScript and WebGL on Google Maps and previously ensured platform stability as a Site Reliability Engineer. Earlier in his career he led development at Microsoft Game Studios and implemented core systems like collision, pathfinding, and AI at Sony Online Entertainment, giving him deep real-time and systems expertise. A self-described perfectionist and autodidact, he now balances ongoing contracting and creative projects under "I Build Weird Stuff," bringing a maker’s curiosity to pragmatic, ship-ready engineering. Notably, his background blends game-engine rigor with web-scale map visualization—an uncommon combo that yields robust, performance-conscious front-end and infrastructure solutions.
code15 years of coding experience
job14 years of employment as a software developer
bookThe University of Texas at Austin
bookHigh school diploma Math & Science, High school diploma Math & Science at Texas Academy of Mathematics and Science
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Github Skills (50)

verilog10
raspberry-pi-pico10
parser10
lexer10
simulator10
meta10
pattern-matching10
regular-expression10
gameboy10
parsing10
transpiler10
text-processing10
crawler10
hdl10
fpga10

Programming languages (8)

TypeScriptSystemVerilogC++CRustDAssemblyPython

Github contributions (5)

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aappleby/metron

Nov 2019 - Jan 2023

A C++ to Verilog translation tool with some basic guarantees that your code will work.
Contributions:1 review, 1053 commits, 1 PR in 3 years 2 months
cppverilogfpgahdlcompiler
aappleby/wideboard

Sep 2013 - Feb 2023

text editor experiment
Contributions:63 commits, 31 pushes in 9 years 6 months
text-editor
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