Austin Appleby

I Build Weird Stuff

Seattle, Washington, United States
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Summary

🤩
Rockstar
🎓
Top School
Austin Appleby is a versatile software engineer with 14 years of production experience building large-scale graphics and reliability systems, currently based in Seattle. He spent over a decade at Google as a 3D Maps Engineer working with JavaScript and WebGL on Google Maps and previously ensured platform stability as a Site Reliability Engineer. Earlier in his career he led development at Microsoft Game Studios and implemented core systems like collision, pathfinding, and AI at Sony Online Entertainment, giving him deep real-time and systems expertise. A self-described perfectionist and autodidact, he now balances ongoing contracting and creative projects under "I Build Weird Stuff," bringing a maker’s curiosity to pragmatic, ship-ready engineering. Notably, his background blends game-engine rigor with web-scale map visualization—an uncommon combo that yields robust, performance-conscious front-end and infrastructure solutions.
code14 years of coding experience
job14 years of employment as a software developer
bookThe University of Texas at Austin
bookHigh school diploma, Math & Science, High school diploma, Math & Science at Texas Academy of Mathematics and Science
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Github Skills (80)

verilog10
parser10
lexer10
phonetics10
transpiler10
text-processing10
crawler10
cpp10
rpg10
regular-expression10
fpga10
translation10
meta10
pattern-matching10
parsing10

Programming languages (5)

C++RustCDPython

Github contributions (5)

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aappleby/hancho

Jan 2024 - Feb 2025

Contributions:6 releases, 1 PR, 359 pushes in 1 year 1 month
aappleby/wideboard

Sep 2013 - Feb 2023

Contributions:63 commits, 30 pushes in 9 years 6 months
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Austin Appleby - I Build Weird Stuff