Austin Brunkhorst is a software engineer with 11 years of experience building full-stack tools and consumer-facing apps in the games and cloud platforms space, with work that has reached millions of users. He has shipped features and led refactors across Microsoft and Azure PlayFab, improving developer portals, reducing technical debt, and preventing six-figure fraud while cutting accidental cloud spend. Comfortable bridging design, research, and engineering, he’s built UI orchestration systems focused on accessibility and reducing user churn for Xbox and enterprise BI surfaces used by senior leadership. His background in real-time interactive simulation and embedded systems informs pragmatic solutions—from microcontroller tooling and lighting editors to large-scale web services. Now based in Seattle, he combines product-minded engineering with hands-on implementation at Wand.
11 years of coding experience
10 years of employment as a software developer
Bachelor of Science (BS), Real Time Interactive-Simulation, Bachelor of Science (BS), Real Time Interactive-Simulation at DigiPen Institute of Technology
N/A, Game Development, N/A, Game Development at Sno-Isle Tech Skills Center
Contributions:1 review, 14 PRs, 162 pushes in 2 years 5 months
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