Austin Clifton is a software engineer with 11 years of experience specializing in real-time graphics, immersive experiences, and performance-critical C++ and Unity C# systems. He has shipped production-grade tooling and distributed rendering clients—from RNDR’s multithreaded C++ renderer used by hundreds of artists to TikTok’s Effect SDK performance optimizations—and has deep experience bridging artist workflows and engineering constraints. At Meta he improved automatic LOD generation and built validation tooling, and at MSG he architected multithreaded SQLite backends and distributed Unity rendering networks. Comfortable leading small teams and managing stakeholder-driven feature design, he pairs low-level optimization skills with a knack for visually engaging, procedural media. Based in Los Angeles, he also experiments with OpenFrameworks and procedural audio-visual work, blending pragmatic engineering with playful creativity.
11 years of coding experience
9 years of employment as a software developer
Bachelor’s Degree Computer Engineering, Bachelor’s Degree Computer Engineering at University of Miami
Contributions:1 push, 1 branch in 1 year 11 months
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