Austin Crismore is a software engineer with over a decade in the games industry and eight years of focused professional experience, currently at Riot Games after several impactful roles at Epic Games. He moved from gameplay capture and developer relations into animation programming, contributing to Unreal Engine cinematics and The Witcher 4 tech demo, and has deep expertise building tools that help artists and developers iterate faster. Known for optimizing complex systems like Niagara particle pipelines and the Sequencer, he combines low-level engine work with strong communication and support for creative teams. Based in Cary, NC, he leverages a CS degree from NC State and a knack for developer-facing tooling to bridge the gap between technical constraints and artistic ambition. A detail not often highlighted: his background in virtual camera and capture tooling informs a practical, production-first approach to animation and cinematic systems.
7 years of coding experience
8 years of employment as a software developer
Bachelor of Science - BS, Computer Science, Bachelor of Science - BS, Computer Science at North Carolina State University
The Wabi Animation Studios build of Epic Game's Unreal Engine.
Contributions:38 commits in 2 years 10 months
epic-gameunreal-engineanimationblueprintunreal
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