Austin Eathorne is a Technical Artist and game developer with a decade of industry experience and three years focused on commercial, indie, and personal Unity projects. He combines strong C# and Unity skills with practical UI and VFX expertise to ship polished interfaces and gameplay across mobile and WebGL platforms. His background includes roles at Uken Games and Jam City as well as freelance and indie work where he owned prototyping, audio-driven mechanics (using FFT), serialization, and multi-aspect-ratio UI systems. Comfortable moving between hands-on programming, rapid prototyping, and artistic implementation, he has a track record of taking features from design through testing and iteration. Based in Old Toronto, he brings studio discipline to small-team projects and a proven ability to translate creative ideas into shipping products.
10 years of coding experience
4 years of employment as a software developer
Ontario College Advanced Diploma, Game Programming, Ontario College Advanced Diploma, Game Programming at George Brown College
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