Austin Hale

Chief Technology Officer at Nakamir

Campbell, California, United States
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Summary

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Rockstar
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Austin Hale is a CTO and XR systems engineer with 8 years of experience building AR/VR solutions for health and learning from the Bay Area. He architects cross-platform, hardware-accelerated pipelines—optimizing multi-threaded CPU/GPU video processing, OpenXR integration, and secure serverless cloud CMS—to deliver scalable training and medical visualization tools. His work spans end-to-end product delivery, from HoloLens 2 capture/playback and real-time Azure Kinect body tracking to YOLO-based object labeling and AI-driven workflows. An active contributor to the StereoKit XR engine, he improved texture loading, fixed memory leaks, and tightened graphics backend interactions to boost asset performance. He holds BS and MS degrees in Computer Science from UNC Chapel Hill and has filed a provisional patent for synchronized color point-cloud overlays on head-mounted displays.
code8 years of coding experience
job4 years of employment as a software developer
bookComputer Science, Computer Science at DIS - Study Abroad
bookMaster of Science - MS Computer Science, Master of Science - MS Computer Science at University of North Carolina at Chapel Hill
languagesSpanish
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Github Skills (13)

memory-management10
texture10
csharp10
asset-management10
render10
openxr10
augmented-reality10
dotnet-core10
rendering10
async9
cprogramming-language9
c-language9
asynchronous9

Programming languages (6)

C#C++JavaScriptHTMLJupyter NotebookPython

Github contributions (5)

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StereoKit/StereoKit

Jan 2023 - Jan 2023

An easy-to-use XR engine for building AR and VR applications with C# and OpenXR!
Role in this project:
userBack-end Developer
Contributions:24 reviews, 6 commits, 31 PRs in 13 days
Contributions summary:Austin primarily focused on enhancing the texture loading functionality within the StereoKit engine. Their contributions include adding a synchronous memory load option for textures, fixing memory leaks related to file loading, and introducing a blocking parameter to control asynchronous loading behavior. They modified C# code in `Tex.cs` and C++ code in `texture.cpp` to implement these features. The work involved interacting with the graphics backend and optimizing asset loading within the XR engine.
oculus-questrealityvr-applicationscsharp-libraryvirtual-reality
austinbhale/Tar-Heel-Hero

Nov 2019 - Mar 2021

Guitar Hero inspired game created with Three.js
Contributions:25 commits, 21 pushes, 1 branch in 1 year 4 months
gamejavascriptguitarthreejshero
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Austin Hale - Chief Technology Officer at Nakamir