Austin Hudelson is a Lead Server Engineer in Houston with 11 years of software engineering experience focused on building reliable, large-scale game server infrastructure. He currently leads server development for a next-generation RTS at Frost Giant Studios after earlier engineering work at Blizzard Entertainment, giving him deep domain knowledge of multiplayer systems and real-time networking. His background includes hands-on operations running a 20-seat LAN gaming center, an early indicator of practical, player-focused systems thinking that predates his formal CS training at Rice University. Austin blends production-grade engineering with a game developer's attention to latency and player experience, and is comfortable guiding teams through complex distributed system challenges. Though not a prolific public GitHub presence, his career path shows sustained delivery in high-performance, low-latency environments where reliability and scale matter.
Protocol Puffers: A little, highly templated, and protobuf-compatible serialization/deserialization header-only library written in C++20
Contributions:2 releases, 2 PRs, 9 pushes in 1 month
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