Austin Morlan

Software Engineer at Critical Loop

Anaheim, California, United States
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Summary

🤩
Rockstar
🎓
Top School
Austin Morlan is a versatile software engineer with 11 years of experience building embedded firmware, engine/tools, and full-stack systems for automotive, aerospace, and game development. He has shipped production device drivers, FreeRTOS firmware, Linux BSPs, and tooling improvements at companies from PolySync and FLIR to Rockstar Games and Exolambda, demonstrating strong cross-domain systems expertise. Austin led build-system modernizations and modular refactors—most notably migrating vehicle-control firmware to CMake and extracting reusable libraries in the open-source PolySync/oscc project. He pairs low-level hardware work (I2C, SPI, UART drivers) with higher-level networking and automation (CoAP, MQTT, Dockerized reproducible builds). Based in Anaheim, CA, he blends a maker’s attention to performance with pragmatic tooling that accelerates teams. Colleagues rely on him to untangle legacy stacks and convert them into maintainable, well-instrumented systems.
code10 years of coding experience
job10 years of employment as a software developer
bookBachelor of Science (B.S.) Computer Engineering, Bachelor of Science (B.S.) Computer Engineering at Portland State University
languagesChinese
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Github Skills (14)

firmware10
data-communication10
c-language10
refactoring10
cmake10
telecommunication10
serial-communication10
cprogramming-language10
communications10
secure-communication10
spi9
sys9
embedded9
arduino8

Programming languages (10)

C#C++CRustTeXMakefileJavaScriptHTML

Github contributions (5)

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PolySync/oscc

Apr 2017 - Jan 2018

Open Source Car Control 💻🚗🙌
Role in this project:
userFull-stack Developer
Contributions:10 releases, 445 commits, 50 PRs in 9 months
Contributions summary:Austin was responsible for migrating firmware functionality to CMake, reorganizing the code structure. They converted diagnostic tools and a joystick commander to the new build system. Additionally, they moved various functionalities, like CAN communication, and time functions, into separate libraries to improve code modularity and readability. Further, the user refactored the codebase by breaking down several modules such as throttle and steering, and added code to create an OLED display output and to filter messages received on the control CAN bus.
car
Contributions:64 pushes, 1 branch, 3 tags in 7 months
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Austin Morlan - Software Engineer at Critical Loop