Austin Quick is a game developer and systems-focused software engineer with a decade of experience building high-performance, real-time applications from research prototypes to production systems. He has driven backend algorithms, system design, CI/CD, and security across large-scale defense software at Lockheed Martin and contributed as a contractor to Amazon Robotics before returning to independent game development. His work blends GPU-accelerated simulation (award-winning research at Cal Poly) with practical engineering practices like automated static analysis and containerized services to reduce tech debt and boost runtime efficiency. Comfortable leading features, scrum teams, and architecting pipelines, he translates complex requirements into measurable user-facing performance gains. Based in Bellevue, WA, he prioritizes efficient code as the path to fast, engaging software—a perspective reflected in both his research and production work.
10 years of coding experience
4 years of employment as a software developer
California Polytechnic State University, San Luis Obispo
Contributions:325 commits, 73 PRs, 193 pushes in 1 month
gamepersoneverfirst-person-shooterfirst-person
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.