Austin Shapiro is a JVM-focused software engineer with 11 years of experience building backend systems and DevOps tooling from Las Vegas. He contributes to notable open-source projects like LinuxGSM, where he improved shell scripts, added game-specific features and expanded CLI controls for server management. Comfortable working across backend and operations, he brings practical experience automating deployment and runtime management for dedicated game servers. His work demonstrates a pragmatic blend of systems-level scripting and JVM development, enabling reliable, repeatable infrastructure. Austin pairs a long track record of contributions with a hands-on, troubleshooting mindset that surfaces non-obvious reliability improvements in production tooling.
The command-line tool for quick, simple deployment and management of Linux dedicated game servers.
Role in this project:
Back-end & DevOps Engineer
Contributions:61 commits, 14 PRs, 43 pushes in 2 years 9 months
Contributions summary:Austin contributed to the LinuxGSM project by implementing features, fixing bugs, and enhancing existing functionalities. They made improvements to shell scripts related to game server management, including dependency checks, command options, and details display. Furthermore, the user added features for Squad game server, such as license support, and expanded the command line interface by adding options for map rotation and RCON.
Parse and serialize minecraft packets, plus authentication and encryption.
Contributions:11 PRs, 29 pushes, 2 branches in 2 years 5 months
minecraftpacketsauthenticationserializeencryption
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