Austin Taylor

Software Engineer at Burlingame Studios

Sacramento, California, United States
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Summary

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Senior
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Top School
Austin Taylor is a software engineer with 9 years of game-focused experience, currently building interactive experiences at Burlingame Studios from his base in Sacramento. He specializes in Unity and C#, repeatedly modernizing legacy codebases—refactoring God classes into MVC/MVVM patterns, introducing dependency injection, and promoting single-purpose components for maintainability. His background spans technical art, automation scripting in Python, AR integrations, and client-server work with Golang, giving him a pragmatic full-stack game-tooling perspective. As a former lead developer and startup publisher, he combines hands-on programming with product-minded collaboration across artists and designers. He strives to make players feel that anything is possible, and often surfaces non-obvious improvements like reusable package separation and automated upgrade pipelines to accelerate teams.
code9 years of coding experience
job4 years of employment as a software developer
bookBachelor of Science Game Art and Design, Programming, Bachelor of Science Game Art and Design, Programming at The Art Institute of California-Sacramento
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Github Skills (14)

recording8
android8
ffmpeg8
replay7
screen6
mirroring5
libav3
travis1
admob1
ios1
sdk1
travis-ci1
ads1
unity3d1

Programming languages (3)

C#ShellC

Github contributions (5)

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Contributions:2 releases, 137 commits, 58 pushes in 2 months
Contributions:15 commits, 3 pushes, 1 branch in 3 days
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Austin Taylor - Software Engineer at Burlingame Studios