Summary
Austin Taylor is a software engineer with 9 years of game-focused experience, currently building interactive experiences at Burlingame Studios from his base in Sacramento. He specializes in Unity and C#, repeatedly modernizing legacy codebases—refactoring God classes into MVC/MVVM patterns, introducing dependency injection, and promoting single-purpose components for maintainability. His background spans technical art, automation scripting in Python, AR integrations, and client-server work with Golang, giving him a pragmatic full-stack game-tooling perspective. As a former lead developer and startup publisher, he combines hands-on programming with product-minded collaboration across artists and designers. He strives to make players feel that anything is possible, and often surfaces non-obvious improvements like reusable package separation and automated upgrade pipelines to accelerate teams.
9 years of coding experience
4 years of employment as a software developer
Bachelor of Science Game Art and Design, Programming, Bachelor of Science Game Art and Design, Programming at The Art Institute of California-Sacramento