Auston Montville

Client Engineer at The Pokémon Company International

Seattle, Washington, United States
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Summary

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Senior
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Top School
Auston Montville is a seasoned client engineer and game developer with 11 years of experience building games and interactive tools—primarily in Unity—across indie studios, corporate innovation labs, and major entertainment brands. Currently contributing to The Pokémon Company International, he brings a craftsperson’s attention to shipping client-side systems, pipelines, and tooling that amplify small teams’ productivity. His background spans founding an indie studio, leading Unity engineering for live mobile titles, and building VR/AR and photogrammetry pipelines at Lowe’s Innovation Lab, reflecting a rare mix of design, art, audio, and production sensibilities alongside deep engineering. Known for prototyping fast and codifying workflows, Auston often focuses on systems that unlock new possibilities for teams rather than just feature work. Based in Seattle, he’s quietly driven by the challenge of making ambitious game ideas feasible for small, cross-disciplinary teams.
code11 years of coding experience
job9 years of employment as a software developer
bookBS, Game Design, BS, Game Design at Champlain College
languagesEnglish
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Stackoverflow

Stats
339reputation
44kreached
1answer
1question
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Github Skills (47)

svg10
javascript9
webgl9
threejs9
canvas9
virtual-reality9
3d9
webgpu8
augmented-reality8
tagging7
webxr7
wolfram-language6
xcode6
physics6
dms6

Programming languages (5)

TypeScriptC#C++JavaScriptPython

Github contributions (5)

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PicklesIIDX/ImpactEvents

Oct 2016 - Oct 2016

Contributions:1 release, 6 commits, 4 pushes in 1 day
PicklesIIDX/CriterionSystem

Sep 2016 - Sep 2016

Contributions:4 commits, 2 pushes, 1 branch in 1 day
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Auston Montville - Client Engineer at The Pokémon Company International