Summary
Auston Montville is a seasoned client engineer and game developer with 11 years of experience building games and interactive tools—primarily in Unity—across indie studios, corporate innovation labs, and major entertainment brands. Currently contributing to The Pokémon Company International, he brings a craftsperson’s attention to shipping client-side systems, pipelines, and tooling that amplify small teams’ productivity. His background spans founding an indie studio, leading Unity engineering for live mobile titles, and building VR/AR and photogrammetry pipelines at Lowe’s Innovation Lab, reflecting a rare mix of design, art, audio, and production sensibilities alongside deep engineering. Known for prototyping fast and codifying workflows, Auston often focuses on systems that unlock new possibilities for teams rather than just feature work. Based in Seattle, he’s quietly driven by the challenge of making ambitious game ideas feasible for small, cross-disciplinary teams.
11 years of coding experience
9 years of employment as a software developer
BS, Game Design, BS, Game Design at Champlain College
English