Avetis Zakharyan

Co-Founder at Neemu Studio

Perímetro Urbano Armenia, Quindío, Colombia
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Summary

👤
Senior
🎓
Top School
Avetis Zakharyan is a seasoned game development entrepreneur and engineer with 13 years of industry experience, currently co-founding and leading Neemu Studio while also serving as CEO of Rockbite Games. He blends hands-on technical work—spanning digital art, VFX, tools and full-stack engineering—with business leadership and talent development to help game teams create more dynamic, living worlds. His open-source contributions include substantive feature work on the Overlap2D toolkit, enhancing UI/level design workflows and animation support for Spine and Spriter characters. Comfortable across art and engineering boundaries, he builds tools that empower artists while scaling production pipelines. Based in Armenia/Colombia, he brings a practical, product-focused mindset rooted in a Master’s in IT and a long track record of shipping game technology. Colleagues praise him for spotting creative talent and turning visual effects passion into repeatable studio-level processes.
code13 years of coding experience
job9 years of employment as a software developer
bookMaster, IT, Master, IT at State Engineering University of Armenia
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Stackoverflow

Stats
887reputation
54kreached
15answers
12questions
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Github Skills (17)

uid10
front-end-development10
game-development10
java9
ui-design9
javas9
refactoring8
refactor8
apache-poi6
truetype6
php6
parsing6
msword6
docx6
libgdx6

Programming languages (4)

JavaC++HaxeJavaScript

Github contributions (5)

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UnderwaterApps/overlap2d

Oct 2014 - Nov 2019

Overlap2D Game development toolkit for UI and Level design
Role in this project:
userFull-stack Developer
Contributions:2 releases, 742 commits, 149 PRs in 5 years 1 month
Contributions summary:Avetis implemented new features and made modifications to the Overlap2D game development toolkit for UI and level design. Their contributions included the addition of property box functionalities, such as adding different component types. They also worked on updating the framework to support more complex animations such as those for spine and Spriter characters, indicating interaction with both the front-end and back-end aspects of the toolkit. Additional features were made to support drag and drop functionality.
level-designgame-enginegame-development
azakhary/thm

Aug 2015 - Oct 2015

Contributions:2 commits, 1 push, 1 branch in 1 month
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Avetis Zakharyan - Co-Founder at Neemu Studio