Avi Garg is a software engineer with nine years of experience specializing in real-time graphics, AR/VR and gameplay systems, blending artistic sensibility with low-level C++ engineering. He holds an MS in Computer Graphics and Vision from Trinity College Dublin and has shipped graphics and middleware solutions across startups and R&D teams, including safety-critical OpenGL systems and Unreal Engine pipelines. Currently building gameplay and graphics systems at an indie games studio while contributing Unreal C++ and Blueprint work at Morphionix, he moves fluidly between prototyping and production delivery. His background spans image processing research at DRDO to immersive pipelines for VR and WebGL, reflecting both rigorous academic training and hands-on implementation. Notably, he has applied signal-processing techniques like Kalman filtering to improve pose-extraction pipelines, showing an appetite for practical, cross-disciplinary problem solving. Based in Jaipur, he combines a creative eye and engineering depth to build engaging interactive experiences.
9 years of coding experience
5 years of employment as a software developer
Bachelor of Technology (B.Tech.) Computer Science, Bachelor of Technology (B.Tech.) Computer Science at JECRC University
Master of Science - MS Computer Graphics and Vision technologies (AR/VR), Master of Science - MS Computer Graphics and Vision technologies (AR/VR) at Trinity College Dublin
CBSE Science and Mathematics, CBSE Science and Mathematics at My Own School
Contributions:2 PRs, 11 pushes, 1 branch in 3 years 4 months
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