Axel Antoine

Lead Software Engineer 3D, Data, IA And FrontEnd

Greater Lille Metropolitan Area France
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Summary

👤
Senior
🎓
Top School
Axel Antoine is a Lead Software Engineer with 9 years of experience blending research-grade R&D and production delivery across 3D graphics, data/AI and frontend engineering. Based in Lille, he has architected high-performance WebGL/Three.js engines that render hundreds of thousands of objects in real time and built AI agents that manipulate 3D scenes and query digital twins via natural language. His background includes a PhD in HCI and multiple Inria projects where he developed NPR renderers, IK manipulation techniques and WebAssembly integrations—skills he now applies to productize R&D into scalable web applications. Equally comfortable leading cross-functional Agile teams as he is writing C++ renderers or React-based design systems, Axel is distinctive for turning academic prototypes and user-study insights into robust, production-grade tooling and AI-driven workflows.
code9 years of coding experience
job3 years of employment as a software developer
bookDoctor of Philosophy - PhD, Computer Science, Human Computer Interaction (HCI), Doctor of Philosophy - PhD, Computer Science, Human Computer Interaction (HCI) at Université de Lille
languagesEnglish, French
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Github Skills (77)

threejs10
proxy10
transmission10
svg10
3d10
rss10
mesh10
javascript10
torrent10
api10
webgl10
geometry10
raytracing10
virtual-reality10
indexer10

Programming languages (5)

C#TypeScriptCMakefileJavaScript

Github contributions (5)

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Contributions:4 releases, 32 commits, 38 pushes in 6 months
An experimental three.js SVG renderer to render 3D scenes as Vector Graphics.
Contributions:5 releases, 67 commits, 3 PRs in 6 months
rendersvgwebglvector-graphicsthreejs
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Axel Antoine - Lead Software Engineer 3D, Data, IA And FrontEnd