Axel Antoine is a Lead Software Engineer with 9 years of experience blending research-grade R&D and production delivery across 3D graphics, data/AI and frontend engineering. Based in Lille, he has architected high-performance WebGL/Three.js engines that render hundreds of thousands of objects in real time and built AI agents that manipulate 3D scenes and query digital twins via natural language. His background includes a PhD in HCI and multiple Inria projects where he developed NPR renderers, IK manipulation techniques and WebAssembly integrations—skills he now applies to productize R&D into scalable web applications. Equally comfortable leading cross-functional Agile teams as he is writing C++ renderers or React-based design systems, Axel is distinctive for turning academic prototypes and user-study insights into robust, production-grade tooling and AI-driven workflows.
9 years of coding experience
3 years of employment as a software developer
Doctor of Philosophy - PhD, Computer Science, Human Computer Interaction (HCI), Doctor of Philosophy - PhD, Computer Science, Human Computer Interaction (HCI) at Université de Lille
A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
Contributions:18 pushes, 3 branches in 2 years 7 months
bvhmeshspeedwebglspatial
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