Axel Antoine

Lead Software Engineer 3D, Data, IA And FrontEnd

Greater Lille Metropolitan Area France
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Summary

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Senior
🎓
Top School
Axel Antoine is a Lead Software Engineer with 9 years of experience blending research-grade R&D and production delivery across 3D graphics, data/AI and frontend engineering. Based in Lille, he has architected high-performance WebGL/Three.js engines that render hundreds of thousands of objects in real time and built AI agents that manipulate 3D scenes and query digital twins via natural language. His background includes a PhD in HCI and multiple Inria projects where he developed NPR renderers, IK manipulation techniques and WebAssembly integrations—skills he now applies to productize R&D into scalable web applications. Equally comfortable leading cross-functional Agile teams as he is writing C++ renderers or React-based design systems, Axel is distinctive for turning academic prototypes and user-study insights into robust, production-grade tooling and AI-driven workflows.
code9 years of coding experience
job3 years of employment as a software developer
bookDoctor of Philosophy - PhD, Computer Science, Human Computer Interaction (HCI), Doctor of Philosophy - PhD, Computer Science, Human Computer Interaction (HCI) at Université de Lille
languagesEnglish, French
github-logo-circle

Github Skills (71)

threejs10
svg10
3d10
mesh10
javascript10
rendering10
acceleration10
vector-graphics10
triangle10
webgl10
geometry10
raytracing10
virtual-reality10
raycasting10
point-cloud10

Programming languages (5)

TypeScriptC#CMakefileJavaScript

Github contributions (5)

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A typescript implementation of the Halfedge structure for three.js geometries.
Contributions:4 releases, 32 commits, 38 pushes in 6 months
threejstypescriptgeometryhalfedgemesh
minitoine/three-mesh-bvh

Oct 2021 - Apr 2024

A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
Contributions:18 pushes, 3 branches in 2 years 7 months
bvhmeshspeedwebglspatial
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