Axel Cabello is an AI Programmer with eight years in software and over four focused in the video game industry, specializing in gameplay systems and AI for Unreal Engine. He has architected and shipped AI behavior selection tools, archetype builders, perception and combat flow systems, and has deep practical experience with UE’s Gameplay Ability System. Axel’s background spans tool programming, console porting (including a PS4 port), and building runtime systems that bridge design and engineering. Based in Terrassa, Spain, he combines hands‑on implementation with system architecture, and has a track record of turning complex combat and AI requirements into reusable tooling and runtime features.
8 years of coding experience
3 years of employment as a software developer
Certificate of Higher Education, Computer Games and Programming Skills, Certificate of Higher Education, Computer Games and Programming Skills at Escola PIA Balmes
Bachelor's degree, Game and Interactive Media Design, Bachelor's degree, Game and Interactive Media Design at Centre de la Imatge i la Tecnologia Multimèdia | CITM (UPC)
This is Axel Alavedra and Marc Guillén 3D videogame engine.
Contributions:2 releases, 2 PRs, 215 pushes in 3 months
gameaxelvideogame-enginemarc2d
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