Axel Cocat

Software Engineer at Dassault Aviation

Puteaux, Île-de-France, France
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Summary

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Axel Cocat is a software engineer with nine years of experience, currently building avionics and simulation software at Dassault Aviation. Trained in 3D and game engineering at ESGI, he blends game-engine backend expertise with practical industry experience in 3D/VR/AR and TypeScript web development. He is an active open-source contributor to the AzerothCore/Eluna ecosystem, extending Lua engine functionality and fixing core game-server logic for a widely used WoW emulator. His contributions show a knack for low-level backend problem solving—database fixes, event hooks, and API extensions that improve reliability and modability. Based in Puteaux, he combines academic grounding and production engineering to ship robust systems across gaming and aerospace domains. Outside work he’s also present in developer communities (GitHub/Discord: roboto_), reflecting an interest in collaborative open-source projects.
code9 years of coding experience
job5 years of employment as a software developer
bookMastère - Ingénierie de la 3D et des Jeux Vidéo, Mastère - Ingénierie de la 3D et des Jeux Vidéo at ESGI
bookBaccalauréat Scientifique, Sciences de l'ingénieur, Mention Assez Bien, Baccalauréat Scientifique, Sciences de l'ingénieur, Mention Assez Bien at Lycée Blaise Pascal
languagesFrench, English
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130reputation
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8answers
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Github Skills (26)

c-language10
game-engine10
world-of-warcraft10
scripting10
game-dev10
gameserver10
lua10
azerothcore10
sql10
database-management10
cpp10
game-development10
cprogramming-language10
emulation10
server10

Programming languages (10)

C#TypeScriptC++ShellCSSRustCJavaScript

Github contributions (5)

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azerothcore/mod-eluna

Dec 2022 - Jan 2023

Eluna Lua Engine © for AzerothCore
Role in this project:
userBack-end Developer
Contributions:24 reviews, 12 commits, 79 PRs in 14 days
Contributions summary:Axel primarily contributed to the Eluna Lua Engine, focusing on expanding its functionality. They added new methods for the `Player`, `Group`, and `ItemTemplate` classes, providing additional access to player and group data. The contributions included implementing new events related to trade, mail, and LFG systems within the game engine, and also extended existing functionality by adding methods to log command output. Furthermore, the user corrected issues in the existing codebase, specifically addressing problems with the module build process.
luaemulatorsazerothcoretrinitycoreeluna-lua-engine
Complete Open Source and Modular solution for MMO
Role in this project:
userBack-end Developer
Contributions:30 reviews, 32 commits, 53 PRs in 1 year 9 months
Contributions summary:Axel primarily contributed to the AzerothCore-WotLK project by fixing database and core game logic issues. Their work included implementing database updates, correcting game object spawns, and adding gossip options to NPCs. Furthermore, the user addressed core game mechanics, resolving issues like chests not despawning correctly in groups, and fixing battleground flag capture logic. These commits showcase a focus on improving the functionality and accuracy of the game server's backend.
emulatorgameworld-of-warcraftmmorpg-serverscriptdev2
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Axel Cocat - Software Engineer at Dassault Aviation