Summary
Ayla Myers is a founder and game programmer with 12 years of experience building playable systems, tooling, and polished player experiences across indie and commercial studios. She founded 8-Bit Mischief, shipping numerous PICO-8, web, and Lua games and personally handling design, art, playtesting, and community outreach while showing at events like PAX East and Play NYC. At Vodeo Games she helped release Beast Breaker for Switch and Epic, creating animation, dialogue, combat, and save systems and advocating stronger engineering practices. Her background spans engines and platforms from tight, CPU-constrained Playdate Lua builds—where she wrote a minimal 2D physics engine and in-game level editor—to React-based product work and technical leadership at Etsy and Aaptiv. She mentors junior engineers, ships production-quality systems, and blends product sensibility with hands-on coding and tooling that make small teams punch above their weight. Based in Kingston, NY, she combines entrepreneurial independence with a proven track record of delivering cross-platform gameplay and developer-facing systems.
12 years of coding experience
8 years of employment as a software developer
Bachelor's degree, Information Technology, 3.68, Bachelor's degree, Information Technology, 3.68 at Rochester Institute of Technology
Cornell University
Recurse Center