Ayran Olckers is a build and release engineer with 11 years of experience who specializes in creating reliable build pipelines and release workflows for game studios. Currently at CCP Games after building CI/CD and Perforce-centered systems at nDreams and DR Studios, he brings deep operational knowledge from roles spanning systems administration to Windows support in high-demand, 24/7 environments. He pairs a BSc in Computer Games Development and further studies in machine learning and applied mathematics with hands-on expertise in Unreal Engine, release automation, and developer tooling. Known as a “workflow mage,” Ayran blends pragmatic engineering with design sensibilities from a background in game design and graphic/web foundations. Colleagues rely on him to tame complex source control and build systems while mentoring teammates and documenting resilient processes. Based in Sunbury-on-Thames, he balances caffeine-fueled focus with a lifelong curiosity for tooling that shrinks the gap between idea and shipped product.
11 years of coding experience
7 years of employment as a software developer
Bachelor of Science (Honours) Mathematics and Statistics Applied Mathematics, Bachelor of Science (Honours) Mathematics and Statistics Applied Mathematics at The Open University
FET Certificate: Design Foundation | SAQA ID: 49127 | NQF 4 | 141 Credits Graphic Design and Web Development, FET Certificate: Design Foundation | SAQA ID: 49127 | NQF 4 | 141 Credits Graphic Design and Web Development at CTU Training Solutions
Nanodegree Machine Learning Engineer, Nanodegree Machine Learning Engineer at Udacity
BSc Honours Computer Games Development, BSc Honours Computer Games Development at University of Westminster
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