Ayush Saraf is a Staff Software Engineer with 11 years of experience building photorealistic machine learning systems and neural rendering pipelines at Meta, now leading the core Gaussian splatting work powering VR scene capture for Hyperscape. He blends deep learning research and production engineering, having moved from research roles in computational photography and inpainting to tech-leading end-to-end ML infrastructure and tooling. His background includes research stints at UW Reality Lab and Vega, plus internships at Google, Microsoft, and CleverTap, reflecting strong foundations in both systems and applied ML. Ayush is comfortable shipping research-grade code at scale and translating cutting-edge papers into deployable products that drive user-facing experiences. Based in New York, he often operates at the intersection of vision research, systems engineering, and product delivery—an engineer who turns novel neural rendering ideas into robust pipelines. An early organizer and hackathon leader, he still brings that hands-on, build-first mindset to large technical programs.
11 years of coding experience
8 years of employment as a software developer
Bachelor's degree Computer Science: Data Science, Bachelor's degree Computer Science: Data Science at University of Washington
High School High School/Secondary Diplomas and Certificates, High School High School/Secondary Diplomas and Certificates at Delhi Public School, Bhopal
Contributions:8 PRs, 70 pushes, 7 branches in 5 years 8 months
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