Azriel Hoh

Senior Software Engineer at Healthpoint Ltd, Healthpoint ANZ PTY Ltd

Auckland, Auckland, New Zealand
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Summary

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Top expert inRust-Based Software Development
Azriel Hoh is a Senior Software Engineer in Auckland with 11 years of experience building resilient, user-focused systems across health, tooling, and games. He blends backend and infrastructure expertise—Rust, Java, AWS and DevOps—to improve developer workflows and customer experiences, from package managers and wasm tooling to a production-facing health directory served via FHIR. A pragmatic systems thinker, he’s driven by empathy: designing forgiving automation, clear dry-run bulk updates, and interfaces that reduce user frustration. His open-source work includes meaningful contributions to prominent Rust projects such as toml-rs, amethyst, wasm-pack and tarpaulin, reflecting a strong focus on serialization, ECS internals, build tooling and test/coverage tooling. He also ships educational tooling and a youth-friendly Rust game, showing a commitment to enabling others to learn and extend systems independently.
code11 years of coding experience
job11 years of employment as a software developer
bookNCEA Level 3, NCEA Level 3 at Pakuranga College
bookBachelor of Engineering Honours (B.E. Hons), Computer Software Engineering, Bachelor of Engineering Honours (B.E. Hons), Computer Software Engineering at University of Auckland
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Stats
45reputation
2kreached
0answers
7questions
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Github Skills (48)

cargo10
game-engine10
amazon-ecs10
python10
testing10
rendering10
configuration-management10
build-system10
rust-wasm10
render10
enums10
cicd10
toml10
deserialization10
automation10

Programming languages (13)

C#C++CSSRustHTMLTypeScriptDockerfileShell

Github contributions (5)

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amethyst/amethyst

Apr 2018 - Jun 2020

Data-oriented and data-driven game engine written in Rust
Role in this project:
userBack-end Developer & System Architect
Contributions:1 release, 535 commits, 136 PRs in 2 years 3 months
Contributions summary:Azriel primarily focused on improving the Amethyst game engine by refactoring and adding new features to the asset management and rendering pipelines. Their commits addressed issues in the asset path construction, performance optimizations with the use of `Path::extend`, and added support for handling sprite rendering with new types and shader implementations. They also improved the documentation, clarifying the concepts behind the animation crate.
game-enginerustenginegamedev
amethyst/specs

Oct 2018 - Feb 2020

Specs - Parallel ECS
Role in this project:
userBack-end Developer
Contributions:2 releases, 29 commits, 13 PRs in 1 year 4 months
Contributions summary:Azriel primarily contributed to the `specs` repository, focusing on internal aspects of the library. Their commits involved updating dependency versions, modifying the code related to `specs-derive`, and refactoring code to align with Rust formatting standards. Furthermore, they also switched the benchmark's dependency from `cgmath` to `nalgebra` and added a test related to the "no-parallel" feature, demonstrating a focus on the library's internal functionalities and testing.
ecsparallelrustparallel-ecsspecs
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