Data-oriented and data-driven game engine written in Rust
Role in this project:
Back-end Developer & System Architect Contributions:1 release, 535 commits, 136 PRs in 2 years 3 months
Contributions summary:Azriel primarily focused on improving the Amethyst game engine by refactoring and adding new features to the asset management and rendering pipelines. Their commits addressed issues in the asset path construction, performance optimizations with the use of `Path::extend`, and added support for handling sprite rendering with new types and shader implementations. They also improved the documentation, clarifying the concepts behind the animation crate.
game-enginerustenginegamedev
Role in this project:
Back-end Developer Contributions:2 releases, 29 commits, 13 PRs in 1 year 4 months
Contributions summary:Azriel primarily contributed to the `specs` repository, focusing on internal aspects of the library. Their commits involved updating dependency versions, modifying the code related to `specs-derive`, and refactoring code to align with Rust formatting standards. Furthermore, they also switched the benchmark's dependency from `cgmath` to `nalgebra` and added a test related to the "no-parallel" feature, demonstrating a focus on the library's internal functionalities and testing.
ecsparallelrustparallel-ecsspecs