박기용 is a Unity client engineer with 9 years of experience building main game and meta-game content for mobile and web social casino and puzzle titles. He specializes in shipping reliable features through test-driven component work and automating builds using Jenkins integrated with Git and the Unity editor. Known for reducing iteration time, he creates test scenes and test code early to speed development and reproduce live-service issues. He also focuses on predictable planning by breaking tasks into actionable units and providing runtime-like test environments to collaborators for fast feedback. His portfolio includes a public Unity sample project (PyramidSolitaireSagaSample) that showcases his practical approach to game content implementation.
10 years of coding experience
전문학사, Computer Programming, 전문학사, Computer Programming at 영진전문대학
King.com 의 Pyramid Solitaire Saga 게임을 따라 만든 샘플 프로젝트입니다.
Contributions:5 PRs, 29 pushes, 6 branches in 5 months
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