Bailey Danyluk

Junior Software Development Engineer - Tools & Infrastructure at A Thinking Ape

Greater Edmonton Metropolitan Area Canada
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts

Summary

🤩
Rockstar
🎓
Top School
Bailey Danyluk is a junior software development engineer specializing in tools and infrastructure with a decade of coding experience and a BS in Computer Science from the University of Alberta. Based in the Greater Edmonton area, Bailey has driven measurable platform improvements—spearheading an 80%+ reduction in build times, refactoring microservices for safer iterations, and redesigning CI/CD and deployment tooling to accelerate releases. They have hands-on system design experience building monolithic and microservice architectures, secure authentication flows, and front-end integrations that improved developer and designer workflows. An active open-source back-end contributor to the widely used ACE3 Arma 3 mod, Bailey implemented complex missile and weapon systems and improved realism mechanics, showing a knack for low-level, simulation-grade problem solving. Practical, detail-oriented, and productivity-focused, they excel at converting stakeholder requirements into maintainable production systems.
code10 years of coding experience
job1 year of employment as a software developer
bookBachelor of Science - BS Computer Science, Bachelor of Science - BS Computer Science at University of Alberta
github-logo-circle

Github Skills (6)

arm10
modulo10
modx10
sqf10
ace10
r10

Programming languages (7)

C#C++CRustShaderLabSQFPython

Github contributions (5)

github-logo-circle
acemod/ACE3

Jul 2018 - Jul 2022

Open-source realism mod for Arma 3
Role in this project:
userBack-end Developer
Contributions:122 reviews, 241 commits, 59 PRs in 4 years
Contributions summary:Bailey primarily contributed to the implementation of new missile systems, including HOT and Dragon missiles, and fixed issues related to their functionality within the Arma 3 realism mod. The user also worked on improving the cookoff mechanism, ensuring proper shell detonation. Furthermore, the user added support for crew-served static weapons and integrated RHS mod compatibilities.
armamodsqfarma-3ace
Contributions:76 pushes, 33 branches in 4 years 3 months
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial