Summary
Bailey Gibbons is a seasoned game engine, graphics, and tools programmer based in Sydney with nine years of hands-on experience across low-level graphics APIs, Win32, and even Linux kernel work. Comfortable across C, C++, C#, and Python, Bailey has delivered engine systems and custom creative tooling as a freelancer while also shipping gameplay, camera, and UI features in studio roles. Familiar with D3D11, Vulkan, OpenGL/WebGL and Unity, he bridges systems-level performance engineering with pragmatic gameplay implementation. Beyond development, he has supported computer science education as a tutor and drop-in assistant, demonstrating a knack for translating complex OS and systems concepts to others. Known for blending low-level optimization with practical tooling, he brings both deep technical detail and a user-focused mindset to game and engine projects.
10 years of coding experience
2 years of employment as a software developer
Bachelor's degree, Information Technology - Game Design and Development, Bachelor's degree, Information Technology - Game Design and Development at Macquarie University
Higher School Certificate, Higher School Certificate at Hills Adventist College