Bailey Hogan

Houdini Technical Artist (Games) at SideFX Software

College Station, Texas, United States
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Summary

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Rockstar
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Top School
Bailey Hogan is a Houdini Technical Artist focused on game production tools and procedural workflows, currently building SideFX Labs solutions for game studios. With an MFA in Visualization from Texas A&M and two years of industry experience, Bailey blends technical fluency in Houdini, Maya, VEX, Python, and C++ with a strong artistic sense for composition, color, and timing. Prior roles as a senior technical artist and instructor honed their ability to translate production needs into documented, tested toolchains and to teach complex graphics topics to large cohorts. Comfortable across research, teaching, and studio environments, Bailey often bridges academic rigor and production pragmatism—having supported VR industry courses and maintained immersive lab facilities while shipping practical VFX tools.
code2 years of coding experience
bookTrinity High School
bookMaster of Fine Arts - MFA, Visualization, Master of Fine Arts - MFA, Visualization at Texas A&M University
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Github Skills (3)

houdini10
unity3d10
game-development9

Programming languages (1)

C++

Github contributions (3)

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Example files and demo projects created for SideFX Labs
Contributions:21 pushes in 1 year 6 months
sideeffects/SideFXLabs

Nov 2023 - Jun 2026

Contributions:2 PRs, 93 pushes, 1 branch in 2 years 7 months
vfxartgamedevhoudiniprocedural
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