Balazs Hodobay is a software architect with 12 years of hands-on experience building high-performance back-end systems, front-end UIs, and healthcare-integrated applications from Budapest. He specializes in C++, Java, C#, TypeScript and has practical Solidity experience, pairing low-level performance tuning with UX-aware front-end design. His open-source contributions to prominent MMO frameworks like TrinityCore and SkyFire show a strong background in game server logic, item mechanics and large-scale bugfixing that demand deep systems knowledge. At Rx Studio he led design and delivery of a precision dosing Angular app with SMART on FHIR integration, emphasizing security, accessibility and maintainable code. Comfortable moving between algorithmic optimization, machine learning prototypes and blockchain tooling, he brings a rare mix of gaming, healthcare and crypto project experience to architecture-level decisions.
12 years of coding experience
11 years of employment as a software developer
Bachelor of Science (BSc) Computer Science, Bachelor of Science (BSc) Computer Science at Eötvös Loránd University
Contributions:13 commits, 40 PRs, 82 comments in 2 years
Contributions summary:Balazs primarily contributed to fixing bugs and implementing improvements in the TrinityCore MMO framework's backend. Their work includes fixing model ID issues, modifying spell auras, addressing disconnects due to zero unit speeds, correcting typos, fixing weapon enchant illusions, and resolving guild bank gold withdrawal limits. Additionally, the user implemented a new criteria and updated the expansion configuration and database schema.
SkyFireEMU is a full featured World of Warcraft: Mists of Pandaria emulator written in C++. || Compatible with World of Warcraft client 5.4.8 (Build: 18414) Project Established in 2011 || Support on Discord https://discord.gg/DnKZycD
Role in this project:
Back-end Developer
Contributions:6 commits in 2 days
Contributions summary:Balazs primarily contributed to the back-end logic of a World of Warcraft emulator. Their work involved implementing dynamic update fields for game objects, specifically items, and modifying database interactions to store and load reforge and transmog data. The user also updated item-related functions like `GetVisibleEntry` and `HandleTransmogrifyItems` and `HandleReforgeItemOpcode`, indicating involvement in game mechanics and item customization.
full-featuredemulatorcpppandariatrinitycore
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