Balázs Török is a veteran engine programmer and technology leader with over a decade of experience building and optimizing game engines for PC and consoles, now serving as CTO and co-owner of Autonomaton in Warsaw. He has progressed from hands-on engine work at Eidos and Digital Reality to senior and principal roles at CD PROJEKT RED, GOG.com, Techland and Abstraction Games, shipping complex rendering, performance and platform-specific solutions across Xbox, PlayStation and PC. Known for leading small engineering teams to deliver polished console releases, he blends deep low-level graphics and optimization expertise with product-minded leadership. His background in enterprise web systems early in his career gives him a pragmatic appreciation for tooling and pipeline efficiency that often surfaces in studio operations and build systems.
10 years of coding experience
15 years of employment as a software developer
Master, Software Engineering, Master, Software Engineering at Budapest University of Technology and Economics
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