Summary
Balint Kiss is a senior C++ software engineer with 10 years of experience building high-performance, cloud-native and embedded systems, currently focused on game engine development as a contractor in Budapest. He combines low-level systems expertise—networking, POSIX, security and time-series ingestion—with modern cloud and microservice practices (Azure, Docker, gRPC), having delivered production IoT and SaaS features that secured strategic pilot customers. A pragmatic architect and mentor, he’s authored arc42 architecture docs, led technical interviews, and ran trainings that raised team capability. His open-source work includes refactoring and modernizing a Diablo 1 engine reimplementation, showing both love for game tech and attention to maintainable configuration and networking code. Comfortable across C++, Rust interest, Go and Python, he excels at turning complex protocols and legacy stacks into robust, testable systems.
10 years of coding experience
10 years of employment as a software developer
Master of Science (M.Sc.), Computer Science – Software Technology specialization, Master of Science (M.Sc.), Computer Science – Software Technology specialization at Eötvös Loránd University
Bachelor of Science (B.Sc.), Business Informatics Engineer - Software Development specialization, Bachelor of Science (B.Sc.), Business Informatics Engineer - Software Development specialization at Nyugat-Magyarországi Egyetem
Hungarian, English, German