Balint Kiss

Game Engine Developer (Contractor) at Yigsoft

Budapest, Hungary
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Summary

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Senior
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Top School
Balint Kiss is a senior C++ software engineer with 10 years of experience building high-performance, cloud-native and embedded systems, currently focused on game engine development as a contractor in Budapest. He combines low-level systems expertise—networking, POSIX, security and time-series ingestion—with modern cloud and microservice practices (Azure, Docker, gRPC), having delivered production IoT and SaaS features that secured strategic pilot customers. A pragmatic architect and mentor, he’s authored arc42 architecture docs, led technical interviews, and ran trainings that raised team capability. His open-source work includes refactoring and modernizing a Diablo 1 engine reimplementation, showing both love for game tech and attention to maintainable configuration and networking code. Comfortable across C++, Rust interest, Go and Python, he excels at turning complex protocols and legacy stacks into robust, testable systems.
code10 years of coding experience
job10 years of employment as a software developer
bookMaster of Science (M.Sc.), Computer Science – Software Technology specialization, Master of Science (M.Sc.), Computer Science – Software Technology specialization at Eötvös Loránd University
bookBachelor of Science (B.Sc.), Business Informatics Engineer - Software Development specialization, Bachelor of Science (B.Sc.), Business Informatics Engineer - Software Development specialization at Nyugat-Magyarországi Egyetem
languagesHungarian, English, German
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Github Skills (11)

management10
configuration-management10
c-language10
cprogramming-language10
parsing10
parse10
ini10
fileio9
file-access9
file-processing9
file-handling9

Programming languages (6)

JavaC++CMakeHTMLVim ScriptPython

Github contributions (5)

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wheybags/freeablo

Nov 2018 - Dec 2018

Modern reimplementation of the Diablo 1 game engine
Role in this project:
userBackend Developer
Contributions:8 commits, 2 PRs, 7 comments in 24 days
Contributions summary:Balint primarily focused on refactoring the settings implementation, replacing the boost::property_tree with simpleini for configuration management. They implemented a new settings structure and refactored the code to use the new settings class. This involved modifying the file loading, saving, and data retrieval mechanisms. Furthermore, they addressed a networking issue related to server initialization.
gamemaker-studio-2gamemakersource-enginegame-developmentminetest
balintkissdev/mycpplib

Jul 2016 - Feb 2021

Contributions:21 commits, 21 pushes, 2 branches in 4 years 7 months
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Balint Kiss - Game Engine Developer (Contractor) at Yigsoft