Banun Idris

Narrative, Cinematics, And Performance Direction

Los Angeles, California, United States
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Summary

👤
Senior
🎓
Top School
Banun Idris is a Lead Game Designer and former software engineer with 11 years of experience blending narrative-driven game systems, technical design, and production leadership across top studios including Night School, Blizzard, and Naughty Dog. Comfortable bridging creative and technical teams, Banun has shipped narrative, encounter, and progression systems on high-profile projects such as The Last of Us titles and led campaign and narrative work on unannounced AAA projects. Earlier roles at Google and Hack Reactor sharpened their engineering and tooling chops, enabling them to refactor complex systems and automate workflows to speed iteration. Trained in acting and directing, they bring a performer’s sensibility to player experience and storytelling, and have a history of crafting immersive VR and interactive theatre pieces. Based in Los Angeles, Banun combines multidisciplinary storytelling, technical fluency, and production savvy to turn ambitious narrative ideas into playable, polished systems.
code11 years of coding experience
job13 years of employment as a software developer
bookComputer Software Engineering, Computer Software Engineering at Hack Reactor
bookBachelor's Degree Law, Bachelor's Degree Law at University of Reading
bookActing Theater, Acting Theater at Atlantic Acting School
languagesEnglish, Malay
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Github Skills (15)

security10
face8
broadcast7
webpack7
javascript7
css6
amd5
coffeescript5
compiler5
commonjs4
bundler4
code-splitting2
cli2
es6-modules2
web-performance2

Programming languages (1)

JavaScript

Github contributions (5)

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banunatina/biscuits

Mar 2016 - May 2016

Bites of (coding) practice to have with your coffee.
Contributions:28 commits, 7 PRs, 26 pushes in 1 month
coding-practicecoffee
KindlingIcicle/snapcast

Nov 2015 - Nov 2015

Contributions:62 commits, 13 PRs, 1 push in 11 days
facesnapcastbroadcast
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