Lead Game Designer at Night School: A Netflix Game Studio
Los Angeles, California, United States
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Summary
👤
Senior
🎓
Top School
Banun Idris is a Lead Game Designer and former software engineer with 11 years of experience blending narrative-driven game systems, technical design, and production leadership across top studios including Night School, Blizzard, and Naughty Dog. Comfortable bridging creative and technical teams, Banun has shipped narrative, encounter, and progression systems on high-profile projects such as The Last of Us titles and led campaign and narrative work on unannounced AAA projects. Earlier roles at Google and Hack Reactor sharpened their engineering and tooling chops, enabling them to refactor complex systems and automate workflows to speed iteration. Trained in acting and directing, they bring a performer’s sensibility to player experience and storytelling, and have a history of crafting immersive VR and interactive theatre pieces. Based in Los Angeles, Banun combines multidisciplinary storytelling, technical fluency, and production savvy to turn ambitious narrative ideas into playable, polished systems.
11 years of coding experience
13 years of employment as a software developer
Computer Software Engineering, Computer Software Engineering at Hack Reactor
Bachelor's Degree Law, Bachelor's Degree Law at University of Reading
Acting Theater, Acting Theater at Atlantic Acting School
Contributions:122 commits, 35 PRs, 9 pushes in 6 months
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Banun Idris - Lead Game Designer at Night School: A Netflix Game Studio