Banun Idris

Lead Game Designer at Night School: A Netflix Game Studio

Los Angeles, California, United States
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Summary

👤
Senior
🎓
Top School
Banun Idris is a Lead Game Designer and former software engineer with 11 years of experience blending narrative-driven game systems, technical design, and production leadership across top studios including Night School, Blizzard, and Naughty Dog. Comfortable bridging creative and technical teams, Banun has shipped narrative, encounter, and progression systems on high-profile projects such as The Last of Us titles and led campaign and narrative work on unannounced AAA projects. Earlier roles at Google and Hack Reactor sharpened their engineering and tooling chops, enabling them to refactor complex systems and automate workflows to speed iteration. Trained in acting and directing, they bring a performer’s sensibility to player experience and storytelling, and have a history of crafting immersive VR and interactive theatre pieces. Based in Los Angeles, Banun combines multidisciplinary storytelling, technical fluency, and production savvy to turn ambitious narrative ideas into playable, polished systems.
code11 years of coding experience
job13 years of employment as a software developer
bookComputer Software Engineering, Computer Software Engineering at Hack Reactor
bookBachelor's Degree Law, Bachelor's Degree Law at University of Reading
bookActing Theater, Acting Theater at Atlantic Acting School
languagesEnglish, Malay
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Github Skills (20)

security9
webpack8
javascript8
face8
nodejs7
json7
css7
compiler6
broadcast6
typescript6
amd6
css-modules5
bundler5
commonjs5
on-demand5

Programming languages (1)

JavaScript

Github contributions (5)

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KindlingIcicle/snapcast

Nov 2015 - Nov 2015

Contributions:62 commits, 13 PRs, 1 push in 11 days
facesnapcastbroadcast
KindlingIcicle/gitradio

Nov 2015 - May 2016

Contributions:122 commits, 35 PRs, 9 pushes in 6 months
securityauditoryupdatesreal-time
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Banun Idris - Lead Game Designer at Night School: A Netflix Game Studio