Baoguang Yang

Senior Principal GPU System Architect at Arm

California, United States
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Summary

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Rockstar
🎓
Top School
Baoguang Yang is a Senior Principal GPU System Architect based in California with 12 years of deep expertise in GPU architecture, PPA (performance, power, area) optimization, and performance modeling. He has led GPU system teams and product planning at Arm, Samsung Semiconductor, and Qualcomm, driving roadmap decisions and competitive workload analyses for mobile and embedded GPUs. His background spans low-level power and bandwidth modeling to high-level product projections and hands-on optimizations across 3D, VR, and deep learning workloads. Earlier work includes building large-scale graphics tooling at Autodesk and architecture modeling at S3 Graphics, giving him a rare blend of graphics-software and silicon-aware systems experience. Known for a thoughtful, analytical approach (学会思考,停止盲从), he excels at translating nuanced hardware trade-offs into practical, measurable product gains.
code12 years of coding experience
job17 years of employment as a software developer
bookMaster's degree Computer Graphics, Master's degree Computer Graphics at Zhejiang University
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Github Skills (42)

kotlin10
spring10
null-safety10
sarif10
pdf10
textlint10
java10
spring-boot10
sketchup10
ppm9
arweave9
network-tools9
bengali9
perl9
reaper9

Programming languages (2)

JavaJavaScript

Github contributions (5)

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qibaoguang/SimplePay

Dec 2014 - Mar 2015

Contributions:16 commits, 6 pushes in 3 months
不积跬步,无以至千里;不积小流,无以成江河
Contributions:548 commits, 332 pushes in 2 years 9 months
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Baoguang Yang - Senior Principal GPU System Architect at Arm