Baptiste Lemarcis is an engine programmer with a decade of software experience, currently building game engine systems at Ubisoft Saguenay after several years as an online developer. He began as a web developer creating REST APIs and Vue.js front-ends, then leveraged that backend and services expertise to build scalable online systems and SDK integrations for games. To deepen his technical foundations he rebuilt and experimented with a custom game engine, demonstrating a hands-on commitment to systems-level understanding. Academically grounded with advanced computer science studies from Université du Québec à Chicoutimi, he blends research-minded rigor with practical production engineering. Based in Saguenay, Quebec, he is driven by continuous learning and a knack for turning web and online-service experience into robust in-game and engine solutions.
10 years of coding experience
4 years of employment as a software developer
Doctor of Philosophy - PhD Computer Science, Doctor of Philosophy - PhD Computer Science at Université du Québec à Chicoutimi
DUT Informatique, DUT Informatique at IUT du Havre
Baccalauréat Sciences de l'Ingénieur, Baccalauréat Sciences de l'Ingénieur at Lycée de Bolbec (France)
Optimized firmware for RepRap 3D printers based on the Arduino platform.
Contributions:3 pushes, 11 branches in 2 years 11 months
firmwarereprap3d-printeratmelarduino
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Baptiste Lemarcis - Engine Programmer at Ubisoft Saguenay