Summary
Baptiste Malaga is a seasoned software developer with 15 years of experience specializing in UI systems for AAA multiplayer and single-player games. He has shipped content and iterated on the UI architecture for long-lived live service titles like Rainbow Six | Siege and contributed UI frameworks and pipelines across studios including Ubisoft, Red Barrels, Hatchery Games and Motive Studio. His work spans HUDs, menus, online multiplayer UI features, tooling and automation (notably an automated thumbnail pipeline for cosmetics), reflecting a practical blend of front-end polish and scalable engineering. Based in Montreal, he pairs deep game-UI expertise with cross-disciplinary experience in graphics, camera systems, and level/mission tooling, making him adept at improving codebases while delivering player-facing features.
15 years of coding experience
14 years of employment as a software developer
Ingénieur Multimédia programmation 3D, Ingénieur Multimédia programmation 3D at IMAC
DUT SRC Multimédia, DUT SRC Multimédia at DUT SRC - IUT Marne-la-vallée
French, English