Baptiste Rousserie

Junior Gameplay Programmer at UBISOFT Montpellier

Montpellier, Occitania, France
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Summary

👤
Senior
🎓
Top School
Baptiste Rousserie is a junior gameplay programmer based in Montpellier with eight years of hands-on experience spanning internships, freelance work, and a current role at Ubisoft Montpellier. A master's student in interactive games at CNAM ENJMIN, he combines academic rigor with practical expertise in C++, procedural generation, and systems that bridge games with backend databases. His work includes procedural music and character generation, a PostgreSQL-backed game integration project, and performance-focused string-matching optimizations developed during a C++ internship in Japan. Comfortable moving between gameplay code and tooling, he brings a pragmatic focus on optimization and cross-system communication that helps turn creative design into reliable, performant game features.
code8 years of coding experience
job1 year of employment as a software developer
bookUniversity degree, Computer Science, University degree, Computer Science at University of Bourgogne
bookTechnical degree, Computer Science, Technical degree, Computer Science at Bordeaux University
bookNational Conservatory of Arts and Crafts
languagesFrench, English, Spanish, Japanese
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Github Skills (5)

spire10
unity3d9
french5
wizard4
rpg2

Programming languages (3)

C#JavaC++

Github contributions (5)

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BRousserie/Bunbun

Nov 2020 - Apr 2021

Unity Project - Based on Slay The Spire but with rabbits
Contributions:29 commits, 5 PRs, 20 pushes in 5 months
unity-projectspireunityslayunity3d
BRousserie/Pokemon

May 2018 - Sep 2019

Pokemon Red remake, using JavaFX, for 1st grade school project
Contributions:9 pushes, 1 branch in 1 year 4 months
pokemon-redgraderemakejavafxschool-project
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Baptiste Rousserie - Junior Gameplay Programmer at UBISOFT Montpellier