Baptiste Rousserie is a junior gameplay programmer based in Montpellier with eight years of hands-on experience spanning internships, freelance work, and a current role at Ubisoft Montpellier. A master's student in interactive games at CNAM ENJMIN, he combines academic rigor with practical expertise in C++, procedural generation, and systems that bridge games with backend databases. His work includes procedural music and character generation, a PostgreSQL-backed game integration project, and performance-focused string-matching optimizations developed during a C++ internship in Japan. Comfortable moving between gameplay code and tooling, he brings a pragmatic focus on optimization and cross-system communication that helps turn creative design into reliable, performant game features.
8 years of coding experience
1 year of employment as a software developer
University degree, Computer Science, University degree, Computer Science at University of Bourgogne
Technical degree, Computer Science, Technical degree, Computer Science at Bordeaux University
Pokemon Red remake, using JavaFX, for 1st grade school project
Contributions:9 pushes, 1 branch in 1 year 4 months
pokemon-redgraderemakejavafxschool-project
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Baptiste Rousserie - Junior Gameplay Programmer at UBISOFT Montpellier