Baqiao Liu

Machine Learning Engineer at Adobe

Seattle, Washington, United States
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Summary

👤
Senior
🎓
Top School
Baqiao Liu is a machine learning engineer and applied type theorist with 12 years of experience building high-performance ML infrastructure and end-to-end GenAI systems to serve creative workflows. Currently at Adobe, they focus on making GPU-backed training pipelines efficient while aligning generative models for practical creative use. Their background blends academic research—PhD work and publications in computational biology and large-scale graph analysis—with indie game development, a combination that recently earned them the best game award in Google’s Gemini API developer competition. Known for a strong power of abstraction and low-level systems chops (C++ and infra work), Baqiao brings both rigorous research experience and product-minded engineering to complex ML problems. An amusing aside: they once played an entire performance in the wrong key, underscoring a creative, risk-taking streak.
code12 years of coding experience
job6 years of employment as a software developer
bookUniversity of Illinois Urbana-Champaign
bookBachelor of Science - BS, Computer Science, Bachelor of Science - BS, Computer Science at University of North Carolina at Chapel Hill
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Github Skills (22)

rpg7
mruby5
vue-loader5
extraction5
scripting4
game-engine4
reload4
loader4
ruby4
webpack-plugin4
game-development4
vue3
linting3
testing3
hot-reload3

Programming languages (1)

C++

Github contributions (5)

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BakaBBQ/LCraft

Apr 2014 - Aug 2014

Contributions:79 commits in 3 months
BakaBBQ/siki.lua

Feb 2015 - Feb 2015

Contributions:2 releases, 17 commits, 11 pushes in 8 days
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Baqiao Liu - Machine Learning Engineer at Adobe