Baran Kahyaoğlu

Unity3D Developer at Mapbox

Bahçelievler, Ankara, Türkiye Turkey
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Summary

👤
Senior
🎓
Top School
Baran Kahyaoğlu is a Unity3D developer with 11 years of experience specializing in procedural mesh generation and geospatial visualization, currently building 3D terrain and city mapping features at Mapbox. He has extended the popular mapbox-unity-sdk with precision geographic types, mesh modifier stacks, building ID support and improved terrain/image editors, demonstrating deep familiarity with both engine-level geometry and mapping data pipelines. Earlier roles include leading small teams to deliver simulation and real-time strategy systems—designing pathfinding, multi-agent movement and editor tooling—and academic work in computational geometry and Voronoi diagrams. Based in Ankara, he blends research-driven problem solving from a Cognitive Science master’s with practical full-stack Unity and tooling experience, often surfacing subtle accuracy and UX fixes in mapping demos.
code11 years of coding experience
job5 years of employment as a software developer
bookMaster's degree, Cognitive Science, Master's degree, Cognitive Science at Orta Doğu Teknik Üniversitesi
bookBachelor's degree, Computer Engineering, Bachelor's degree, Computer Engineering at Kocaeli Üniversitesi
languagesİngilizce
github-logo-circle

Github Skills (22)

mesh10
lib10
geospatial10
spatial-data10
geo10
sdk10
dotnet-core10
spatial10
maps10
csharp10
unity3d10
scripting9
editor9
editorjs9
script9

Programming languages (2)

C#Java

Github contributions (5)

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mapbox/mapbox-unity-sdk

Mar 2017 - Jun 2022

Role in this project:
userFull-stack Developer
Contributions:535 commits, 163 PRs, 433 pushes in 5 years 3 months
Contributions summary:Baran appears to have focused on extending the Mapbox Unity SDK. They implemented double-based structs for latitude/longitude/meter values, implemented and refactored terrain and image factory editors, and added mesh modifier stack support. They also added support for building IDs and addressed issues related to tile and feature processing in the context of a geographical data rendering library. The user was also involved in UI and feature-related adjustments across multiple demo scenes.
mapboxsdkunity-sdkunityunity3d
brnkhy/MapzenGo

Aug 2016 - Mar 2017

Pokemon Go clone using Unity3D & Mapzen/OpenStreetMap
Contributions:229 commits, 1 PR, 86 pushes in 7 months
golangmapzenmappokemon-gounity3d
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Baran Kahyaoğlu - Unity3D Developer at Mapbox