Baris Gecer is a Senior Applied Scientist at Amazon Studios & Prime Video with a PhD from Imperial College London and a decade of experience translating human faces into photorealistic 3D assets for AR/VR. He specializes in 3D face reconstruction, neural rendering and GAN-based synthesis, combining research depth with production engineering from roles at Huawei, Facesoft and Meta Reality Labs. Baris has filed multiple patents on high-fidelity face generation and contributed to the widely used InsightFace project—adding graphonomy-based segmentation and AvatarMe compatibility to improve OSTeC reconstructions. His work balances preserving identity, expression and motion with practical export pipelines (OBJ) for downstream applications, and he maintains notable open-source impact (projects with 14K+ GitHub stars). Based in England, he brings a rare mix of academic pedigree, industrial delivery and hands-on ML engineering to digital human creation.
10 years of coding experience
6 years of employment as a software developer
Bachelor's degree, Computer Engineering, 3.55/ 4, Bachelor's degree, Computer Engineering, 3.55/ 4 at Hacettepe Üniversitesi
Doctor of Philosophy (PhD), Computer Science, Doctor of Philosophy (PhD), Computer Science at Imperial College London
Master of Science (M.S.), Computer Science, 3.83, Master of Science (M.S.), Computer Science, 3.83 at Bilkent University
Exchange Program, Computer Science, 8.43/10, Exchange Program, Computer Science, 8.43/10 at University of Groningen
Contributions summary:Baris's contributions focus on improving the OSTeC (Optimized Structure-from-Texture and Environment Consistency) face reconstruction project. They implemented graphonomy-based face/hair segmentation for more robust masking, modified the image reading process, and optimized landmark differentiability by integrating heatmaps. The user also adapted the code to run with the AvatarMe topology and exported the final results as an OBJ file.
Contributions:156 commits, 14 pushes, 6 branches in 2 years 8 months
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