Summary
Barnabás Lászlóffy is a seasoned software engineer with 12 years of experience specializing in graphics, game engine and low-level C++ systems, currently contributing to Lightware Visual Engineering. He has shipped graphics and rendering features for studios like Gaijin Games and built core rendering and OS abstraction layers for automotive UX at NNG, demonstrating strong skills in OpenGL ES, HLSL, multithreading and cross-platform integration. As a passionate game developer he architected rendering engines for indie projects and a classic Japanese game adaptation, often owning both engine and tooling work. Comfortable across the stack from shader authoring to platform-specific OS layers, he combines pragmatic engineering with a hobbyist’s obsession for visual fidelity. Based in Central Hungary, he prefers local opportunities and brings a quiet focus on long-term, maintainable solutions rather than networking for networking’s sake.
12 years of coding experience
8 years of employment as a software developer
Bachelor's Degree, Information Technology, Excellent, Bachelor's Degree, Information Technology, Excellent at Pazmany Peter Catholic University - Faculty of Information Technology
High School, ...., ..., High School, ...., ... at Budai Ciszterci Szent Imre Gimnázium
English, Hungarian