Barnaby Smith

UK, United Kingdom
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Summary

👤
Senior
Barnaby Smith is a Technical Director with 16 years in games and a decade-plus focus on cutting-edge XR across platforms from Gear VR to Quest 3S and Apple Vision Pro. He combines hands-on expertise in C++, C#, UE4/5 and Unity with proven ownership of architecture, toolchains and performance-led optimisations that ship launch titles and pre-release hardware integrations. Barnaby has three years in technical and project leadership roles, scaling and mentoring multidisciplinary teams while translating studio strategy into pragmatic technical roadmaps. He’s equally comfortable deep in shader, physics or networking code as he is steering delivery, and has a track record of building internal tooling and automation to speed workflows. Based in the UK, he balances enthusiasm for pioneering tech with business-minded decisions that keep studios productive and sustainable.
code15 years of coding experience
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Github Skills (11)

unity-editor8
unity3d8
playfab8
inspect8
unity3d-editor7
csharp5
xna5
zero-code5
coroutines4
editor3
atomic1

Programming languages (2)

C#HTML

Github contributions (5)

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sabresaurus/Remote-Actions

Dec 2021 - Jun 2022

Contributions:5 commits in 6 months
mvi/UnitySystemInfoTable

May 2021 - Feb 2022

Crowdsourced table of SystemInfo values from different devices
Contributions:5 reviews, 23 commits, 5 PRs in 9 months
systeminfocrowdsourced
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