Summary
Barney Börcsök is a Machine Learning Engineer with 8 years of experience specializing in computer graphics, neural rendering, and physics-informed ML for creative tools. Based in the Bay Area, he transforms cutting-edge research—like differentiable rendering, Gaussian splatting, and reduced-dimensional fluid simulation—into production features that empower artists, currently at Adobe’s Drawing & Painting team. His background spans graduate research at Georgia Tech and hands-on R&D and product prototyping at industry labs, where he’s built everything from 3D editors to C++ production algorithms after prototyping in Python. He teaches and mentors regularly, having delivered invited lectures and guided students into graphics and neural graphics projects. Known for bridging cool math with usable UX, he thrives at the intersection of artistic vision and scalable engineering.
8 years of coding experience
2 years of employment as a software developer
Matura Exam High School, Matura Exam High School at Békásmegyeri Veres Péter Gimnázium
M.S. Computer Science (Graphics), M.S. Computer Science (Graphics) at Georgia Institute of Technology
Bachelor of Science - BS Computer Science Engineering, Bachelor of Science - BS Computer Science Engineering at Budapest University of Technology and Economics
Erasmus Exchange Student Informatics, Erasmus Exchange Student Informatics at Technical University of Munich
English, German, Hungarian