Barron Webster is a product-focused software designer and engineer with 11 years of experience crafting AI-driven user experiences and shipping early versions of landmark products like Google Lens, Google Assistant, Teachable Machine, and an early LLM conversational interface. He blends interaction design, visual storytelling, and ML UX to make complex models feel approachable—work that spans big-tech creative labs, startup founding, and teaching interaction design. At Replit and Sandbar he led product design and alpha testing for AI features and shipped developer-facing AI tools; more recently he’s contributed to model and product work at Figma and Anthropic. Barron’s background in fine arts from RISD and his history of building the first web GUI for ML training give him a rare mix of craft, pedagogy, and systems thinking that surfaces in both prototypes and production.
11 years of coding experience
3 years of employment as a software developer
Bachelor of Fine Arts (BFA), Graphic Design, Bachelor of Fine Arts (BFA), Graphic Design at Rhode Island School of Design
Contributions:22 reviews, 372 commits, 30 PRs in 2 years
phoenix-frameworkcivilcivil-engineeringelixirmmo
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Barron Webster - Member Of Technical Staff at Someone Famous