Barthélemy Paléologue

Ingénieur Recherche Développement at Cintoo

France
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts

Summary

👤
Senior
🎓
Top School
Barthélemy Paléologue is an R&D software engineer specialized in computer graphics and data visualization, with eight years of experience building simulation and rendering systems in C++ and Python. Trained at Télécom Paris and École Polytechnique, he has delivered projects ranging from ocean and cloth physics to large-scale dataset and solar system visualizations, all showcased on his portfolio. He contributes to prominent open-source graphics work such as Babylon.js, where he added quaternion and vector capabilities that enable shader-level rotations and transformations. Recently engaged in industry roles at Barco and now Cintoo, he blends academic rigor with product-focused engineering to create impactful, user-centric visual experiences. Beyond code, he values the joy of building—evident in a Github motto that underscores collaboration and having a good time while solving hard problems.
code8 years of coding experience
bookDiplôme d'ingénieur, Diplôme d'ingénieur at Télécom Paris
bookMaster 2 (M2), Master 2 (M2) at Institut Polytechnique de Paris
bookBac+2, Bac+2 at Prépa Clemenceau
bookBaccalauréat scientifique, Baccalauréat scientifique at Lycée Saint Joseph du Loquidy
languagesEnglish, French, Japanese, Spanish
github-logo-circle

Github Skills (11)

vector10
typescript10
typescripts10
quaternions10
typescript-types10
maths10
3d9
game-engine9
3d-engine9
webgl9
webgpu8

Programming languages (6)

TypeScriptDockerfileC++JavaScriptHTMLPython

Github contributions (5)

github-logo-circle
BabylonJS/Babylon.js

Jun 2022 - Oct 2022

Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
Role in this project:
userFull-stack Developer
Contributions:7 reviews, 5 commits, 5 PRs in 4 months
Contributions summary:Barthélemy primarily contributed to the `babylon.js` codebase by adding and enhancing functionality related to quaternions and vectors. Their work included implementing new methods for quaternion manipulation, such as inversion and normalization, along with associated transformations for vectors. Furthermore, the user added quaternion support to `ShaderMaterial` and integrated quaternion handling into various pipeline contexts, enabling shader-based manipulation.
gameopen-gameenginebabylonjavascript
A space exploration game with a fully simulated universe running in the browser
Contributions:64 reviews, 316 PRs, 1500 pushes in 1 year 1 month
atmospheric-scatteringexploration-gameproceduralprocedural-generationspace-exploration
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
Barthélemy Paléologue - Ingénieur Recherche Développement at Cintoo