Barthélemy Paléologue is an R&D software engineer specialized in computer graphics and data visualization, with eight years of experience building simulation and rendering systems in C++ and Python. Trained at Télécom Paris and École Polytechnique, he has delivered projects ranging from ocean and cloth physics to large-scale dataset and solar system visualizations, all showcased on his portfolio. He contributes to prominent open-source graphics work such as Babylon.js, where he added quaternion and vector capabilities that enable shader-level rotations and transformations. Recently engaged in industry roles at Barco and now Cintoo, he blends academic rigor with product-focused engineering to create impactful, user-centric visual experiences. Beyond code, he values the joy of building—evident in a Github motto that underscores collaboration and having a good time while solving hard problems.
8 years of coding experience
Diplôme d'ingénieur, Diplôme d'ingénieur at Télécom Paris
Master 2 (M2), Master 2 (M2) at Institut Polytechnique de Paris
Bac+2, Bac+2 at Prépa Clemenceau
Baccalauréat scientifique, Baccalauréat scientifique at Lycée Saint Joseph du Loquidy
Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
Role in this project:
Full-stack Developer
Contributions:7 reviews, 5 commits, 5 PRs in 4 months
Contributions summary:Barthélemy primarily contributed to the `babylon.js` codebase by adding and enhancing functionality related to quaternions and vectors. Their work included implementing new methods for quaternion manipulation, such as inversion and normalization, along with associated transformations for vectors. Furthermore, the user added quaternion support to `ShaderMaterial` and integrated quaternion handling into various pipeline contexts, enabling shader-based manipulation.
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Barthélemy Paléologue - Ingénieur Recherche Développement at Cintoo