Summary
Bartłomiej Dybisz is a Senior Graphics Programmer with 11 years of experience building and optimizing real-time renderers for AAA titles, currently working remotely from Poland for Bethesda Game Studios. He shipped major systems on Cyberpunk 2077 and Baldur's Gate 3, contributing core CPU/GPU implementations for hair, cloth, shadows, depth of field, and screen-space effects. His work spans performance and memory optimizations, resource lifetime tracing, and cross-API renderer porting, with a SIGGRAPH talk on shadow optimizations underscoring his technical depth. Comfortable across consoles and PC, he has repeatedly delivered systems that balance visual fidelity and runtime constraints, including tools for screenshot capture and visibility baking. He combines a UCL MSc in Computer Graphics with practical experience at CD PROJEKT RED, Larian, EA and GOG, and prefers fully remote B2B engagements from Warsaw. A detail-oriented engineer, he often focuses on subtle pipeline improvements (e.g., memory aliasing and specular AA) that yield outsized runtime and quality wins.
11 years of coding experience
6 years of employment as a software developer
Bachelor of Engineering (BEng) Computer Science, Bachelor of Engineering (BEng) Computer Science at Warsaw University of Technology
University College London