Bartosz Czuba is a Principal Software Engineer with 15+ years in software development, specializing in game and engine architecture, real-time systems, and performance-critical client-server solutions. He combines deep low-level expertise in C++ and graphics (DirectX/OpenGL, shaders) with extensive Unity and C# experience, having led architecture and delivery for mobile and browser games from prototype to live operations. As a technical leader he mentors teams, defines technical direction, and prioritizes clean architecture and long-term maintainability while driving performance optimizations. His background includes building custom engines and tools, with published work cited in the game development community including SIGGRAPH references. Based in Krakow, he has progressed from hands-on engineering to principal-level system ownership across companies like GameDesire, Stribog Games, and Fun Crafters. Notably, his profile blends commercial product delivery with research-grade engine work, making him equally at home shipping features or architecting the rendering pipeline.
9 years of coding experience
8 years of employment as a software developer
Magister inżynier (Mgr inż.) Budownictwo, Magister inżynier (Mgr inż.) Budownictwo at Cracow University of Technology
Contributions:4 PRs, 6 pushes, 4 branches in 3 months
physics-enginephysicsgamesgamedevbox2d
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Bartosz Czuba - Principal Software Engineer at Fun Crafters