Software Development Team Leader, Games Engineering at Lionbridge Technologies
Kuyavian-Pomeranian Voivodeship, Poland
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Summary
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Bartosz Firyn is a seasoned software development team leader with 15+ years building scalable distributed and monolithic systems, currently leading games engineering at Lionbridge. He specializes in Java backends and AWS architectures, with hands-on experience across SQL, NoSQL and time-series databases and CI/CD automation for production-grade services. His game-industry work includes designing multiplayer SaaS backends powering titles like Real Boxing and Godfire, covering leaderboards, matchmaking, real-time messaging and analytics. A long-time open-source maintainer, he is the primary contributor to the widely used Java webcam-capture library, adding motion detection, IP camera support and robustness improvements. Comfortable across full-stack concerns, he also brings UX sensibility, performance tuning and occasional computer vision work to complex product problems. Based in Poland, he combines pragmatic engineering with a proven track record of leading cross-functional teams to deliver reliable, high-throughput systems.
15 years of coding experience
19 years of employment as a software developer
Engineering Technologist Power Engineering, Engineering Technologist Power Engineering at Technikum Elektryczne im. J. III Sobieskiego w Bydgoszczy
M.Eng Engineering Physics, M.Eng Engineering Physics at University of Technology and Life Sciences in Bydgoszcz
The goal of this project is to allow integrated or USB-connected webcams to be accessed directly from Java. Using provided libraries users are able to read camera images and detect motion. Main project consist of several sub projects - the root one, which contains required classes, build-in webcam driver compatible with Windows, Linux and Mac OS, which can stream images as fast as your camera can serve them (up to 50 FPS). Main project can be used standalone, but user is able to replace build-in driver with different one - such as OpenIMAJ, GStreamer, V4L4j, JMF, LTI-CIVIL, FMJ, etc.
Role in this project:
Back-end Developer
Contributions:2 releases, 1 review, 585 commits in 7 years 11 months
Contributions summary:Bartosz primarily worked on enhancing the Java-based webcam capture library. Contributions include adding features such as motion detection and integration with external frameworks. The user refactored code, added support for different IP camera configurations, including MJPEG streams, and made improvements to the internal locking mechanism. The user also focused on the reliability of the library, by addressing potential issues with image fetching and stream handling.
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Bartosz Firyn - Software Development Team Leader, Games Engineering at Lionbridge Technologies