Summary
Bartosz Lis is a Unity developer with eight years of experience specializing in VR and AR, building performance-optimized training applications for devices like Meta Quest, HTC Vive, and Apple Vision Pro. He has led developer teams, introduced engineering standards, run code reviews, and automated release workflows, bridging hands-on engineering with team-level delivery. His background spans XR platforms and commercial games, including contributing to a 2.5D action RPG for Nintendo Switch and PC, demonstrating both product-driven and experimental work. Based in Wrocław, he pairs technical depth in Unity/C# and XR toolchains with creative hobbies—game modding, 3D printing, and classic photography—that feed unconventional solutions and attention to visual detail.
8 years of coding experience
6 years of employment as a software developer
Magister (Mgr) Informatyka (spec. Internet of Things i sieci przyszłości), Magister (Mgr) Informatyka (spec. Internet of Things i sieci przyszłości) at Uniwersytet WSB Merito Poznań
Inżynier (Inż.) Informatyka, Inżynier (Inż.) Informatyka at Uniwersytet Dolnośląski DSW