Bas Smit is a Principal Software Engineer and seasoned Unity specialist with over a decade of experience building multiplayer, physics-driven and VR games for studios like Unity, PUBG, King and Nordeus as well as shipping indie titles. He blends deep gameplay intuition with systems-level skills in DOTS, networking and performance optimization, and is the author of DotsNav, a fully dynamic planar navmesh used to support agents of any size. Comfortable leading R&D and mentoring teams, Bas has moved between prototyping cutting-edge tech and delivering polished live mobile games, and he’s repeatedly tackled hard problems like dynamic navigation, real-time multiplayer protocols and streaming large worlds. Based in Amsterdam, he combines pragmatic engineering with a designer’s eye for player experience and a curiosity about AI and physics that fuels ongoing experimentation.
A fully dynamic planar navmesh for Unity supporting agents of any size
Contributions:14 releases, 456 commits, 14 PRs in 1 year 11 months
agentsnavmeshunityunity3ddots
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Bas Smit - Principal Software Engineer at Holonautic