Bas Smit

Principal Software Engineer at Holonautic

Amsterdam, North Holland, Netherlands
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Summary

👤
Senior
Bas Smit is a Principal Software Engineer and seasoned Unity specialist with over a decade of experience building multiplayer, physics-driven and VR games for studios like Unity, PUBG, King and Nordeus as well as shipping indie titles. He blends deep gameplay intuition with systems-level skills in DOTS, networking and performance optimization, and is the author of DotsNav, a fully dynamic planar navmesh used to support agents of any size. Comfortable leading R&D and mentoring teams, Bas has moved between prototyping cutting-edge tech and delivering polished live mobile games, and he’s repeatedly tackled hard problems like dynamic navigation, real-time multiplayer protocols and streaming large worlds. Based in Amsterdam, he combines pragmatic engineering with a designer’s eye for player experience and a curiosity about AI and physics that fuels ongoing experimentation.
code10 years of coding experience
job13 years of employment as a software developer
languagesEnglish, Dutch
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Stackoverflow

Stats
665reputation
51kreached
9answers
13questions
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Github Skills (44)

draw10
plot10
scene10
navmesh10
pathfinding10
unity3d10
deep-reinforcement-learning9
reinforcement-learning9
bigint9
post-processing9
build-automation9
byte9
ml-agents8
deep-learning8
interval-arithmetic8

Programming languages (3)

C#NimJavaScript

Github contributions (5)

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bassmit/lineburst

Mar 2021 - Aug 2022

Plot functions and draw large amounts of debug lines, shapes and text to the Unity game and scene view
Contributions:9 releases, 164 commits, 21 PRs in 1 year 4 months
linesamountsdrawplotburst
bassmit/util

May 2021 - Oct 2021

BURST compatible collections, math and utility functions
Contributions:50 commits, 4 PRs, 24 pushes in 4 months
utility-functionsmathbytecomputer-algebra-systemburst
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