Summary
Basile Combet is a software programming instructor and graphics engineer with nine years of experience specializing in real-time 3D simulation and rendering. He has held lead and senior graphics roles at Modulo Pi, Unity, and Gameloft, and now teaches game programming at ISART DIGITAL Paris. Basile is building a Vulkan-based, data-oriented game engine in C++20 as a personal project, reflecting a low-level, performance-first approach to real-time systems. His background spans production game development, XR projects (Unity/Oculus), and cutting-edge graphics pipelines, giving him a practical blend of engine architecture and applied rendering. Based in Paris, he pairs industry experience with academic mentorship, helping bridge classroom learning and studio-grade practices. Colleagues note his knack for translating complex rendering concepts into teachable, production-ready solutions.
9 years of coding experience
3 years of employment as a software developer
Level 7 RNCP + AEC - Master's Degree - Lead Developer, Game Programing, Level 7 RNCP + AEC - Master's Degree - Lead Developer, Game Programing at ISART DIGITAL Paris
English, French, Spanish