Bastien De L'hermite is a Senior Narrative Designer based in Bordeaux with 11 years of experience shaping storytelling across AAA and mobile games. At Ubisoft Bordeaux he advances narrative cohesion from high-level pitches to in-game and CGI realization, overseeing mission/dialogue scripting, audio sessions and motion capture. His background spans Assassin’s Creed Mirage and Tom Clancy titles as well as dozens of visual-novel projects, demonstrating fluency in both systemic and linear narrative systems. He also mentors emerging designers through repeated guest lectures, and has hands-on experience with localization, QA and ASO from his work on multilingual mobile narratives. Known for turning design constraints into world-building opportunities, he blends literary training with practical production craft to enrich player-facing content.
11 years of coding experience
1 year professional degree in game design Métiers du jeu vidéo, 1 year professional degree in game design Métiers du jeu vidéo at Université de Montpellier Paul-Valéry
2 years university degree in literature Lettres Modernes, 2 years university degree in literature Lettres Modernes at Université Bordeaux Montaigne (ex - Bordeaux 3)
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