Summary
Bastien Laby is a hybrid 3D engineering and culinary professional with 13 years of experience bridging animation pipeline R&D and high-pressure kitchen leadership. Formerly a 3D Engineer and pipeline/R&D developer at TeamTO, he built rendering and lighting tools, render-farm analytics, and efficient cache processing across Maya, Houdini, Katana and Renderman/USDA workflows. More recently he retrained in professional cuisine (CAP Cuisine) and progressed rapidly through roles from brigade positions to chef exécutif and chef propriétaire, applying the same systems-thinking and automation mindset to kitchen operations, menu planning, and team training. His background in realtime rendering, C++/Python, and large-data processing gives him a rare technical edge in optimizing culinary production and back-of-house workflows. Based in Paris, he combines creative problem-solving from both studios and restaurants, comfortable prototyping tools as well as designing daily-changing menus driven by seasonal sourcing. Colleagues describe him as methodical, hands-on, and equally at ease debugging a shader pipeline or plating a semi-gastronomic dessert.
13 years of coding experience
8 years of employment as a software developer
Engineer's degree Computer Graphics Video Web, Engineer's degree Computer Graphics Video Web at Ingénieur IMAC
Bachelor's Degree Programmation Communication Web Marketing Project Management, Bachelor's Degree Programmation Communication Web Marketing Project Management at IUT1 Grenoble
CAP cuisine Cuisine et arts culinaires apparentés général, CAP cuisine Cuisine et arts culinaires apparentés général at Centre d'Excellence des PROfessions Culinaires (CEPROC)
French, English