Bei Lu is a decision science leader with 8+ years of experience applying data science, experimentation and AI to drive growth and monetization across gaming and consumer products, currently serving as GM Decision Science for Xbox. She builds and scales BI infrastructure and personalization systems that translate large-scale gaming, content and graph data into actionable business strategies and measurable engagement gains. Her background spans startups (Anki, Smule) and tech giants (Facebook, eBay), giving her a rare combination of product intuition and enterprise-grade analytics execution. Trained as both a data scientist and business professional with an MBA, she excels at turning complex analyses into practical operational decisions and thrives on collaborative problem-solving. Colleagues know her for a detective-like curiosity—she treats every metric as a clue to uncover new opportunities.
9 years of coding experience
11 years of employment as a software developer
Master of Business Administration (MBA), Master of Business Administration (MBA) at Texas McCombs School of Business
Redisson - distributed Java objects and services (Set, Multimap, SortedSet, Map, List, Queue, BlockingQueue, Deque, BlockingDeque, Semaphore, Lock, AtomicLong, Map Reduce, Publish / Subscribe, Bloom filter, Spring Cache, Executor service, Tomcat Session Manager, Scheduler service, JCache API) on top of Redis server. Rich Redis client
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lockschedulerjava-objectstomcatconsistent-hashing
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